registersilikon.blogg.se

Meshlab vs blender
Meshlab vs blender












meshlab vs blender
  1. #Meshlab vs blender how to#
  2. #Meshlab vs blender full#
  3. #Meshlab vs blender software#

With practice, it is possible to scan an object from all angles.

  • You can tip forward, tip back, rotate left, rotate right, and turn around.
  • So, when scanning your head, do not just turn your neck to scan instead, rotate your entire torso.
  • If part of the object is rotating and another part is still, it will confuse the tracking algorithm and you'll end up with a bad scan.
  • This means you can scan it from multiple sides.
  • The sample is designed to track a rigid 3D object in space as it rotates in front of the camera.
  • You can rerun the sample as many times as you like to get a scan that you're satisfied with.
  • The model will be saved to your Documents folder as 3Dscan.obj.
  • When the scan is complete, a browser will open, allowing you to drag and rotate the model around.
  • keep your eyes looking forward just over the camera, so that your eyes get set in a static position.

    #Meshlab vs blender full#

    Once you've made a full loop around, tip your head back and then forward, then hold still. For the last few seconds.Once the second window pops up, start to rotate in one direction (slowly), then reverse direction and try to go all the way around.

    meshlab vs blender

    Hold it still until the second window pops up. Put your head in front of the camera and you will see it in the view of the scanner.Select Run from the 3D Scan (C++) section of the sample browser.These are samples that will work on both the front-facing and rear-facing RealSense cameras. In the Sample Browser you will find a section called Common Samples. Find it in the list, right-click it, and select Run as Administrator. The RealSense SDK (which is free to download)Īfter installing the SDK, go to the Charm Bar (in Windows 8) or the Start Menu (in Windows 7 or 10) and search for RealSense SDK Sample Browser.A computer with an Intel Core 4th gen processor (or better).An Intel RealSense camera (or computer with integrated RealSense camera).

    #Meshlab vs blender how to#

    (In the next tutorial, we'll see how to actually get this into Unity, and what you could use this for in a game.) We'll end up with a 3D, colored mesh of your head, ready to use in Unity. Edit the 3D mesh to give it a lower vertex and poly count.Convert the vertex colors to a UV texture map.Convert the 3D file from OBJ format to PLY format (for editing in Blender).Scan your head using a RealSense camera and the SDK.

    meshlab vs blender

    Previously, I had written about 3D-scanning the world around you in real time and putting a virtual object in it  however in this tutorial, I'd like to explain how to do the converse, by 3D-scanning yourself then adding that scan to the virtual world.

    #Meshlab vs blender software#

    Asan Intel Software evangelist (and a self-confessed hobbyist coder), I'm fortunate enough to get to experiment with these possibilities using Intel's cutting-edge technology. I'm very excited about sensification of computing: an idea where smart things sense the environment, are connected, then become an extension of the user.














    Meshlab vs blender